Player Controller made for Godot using Finite State Machines.

Implemented a few basic States like:

  • Idle
  • Run
  • Attack
  • Jump (including Double Jump)
  • Fall
  • WallSlide and WallJump

Added two different types of enemies

  • Zombie - Chases when the Player is in range and in front
  • Archer - Shoots Arrows when the Player is in front and in range

Check out the Code on GitHub.

Updated 25 days ago
StatusReleased
CategoryAssets
Authorsteinj
GenrePlatformer
Made withGodot
Tags2D, Controller, Godot
Average sessionA few seconds
InputsKeyboard, Mouse
LinksGitHub

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